Test animations frequently on actual target devices. Using round and oval strokes also greatly increases CPU use. Rendering vector ovals and circles is much more memory intensive than rendering quadrangles. In particular, avoid tweening symbols with alpha levels that are not fully opaque (less than 100%).Īvoid CPU-intensive visual effects, such as large masks, extensive motion, alpha blending, extensive gradients, and complex vectors.Įxperiment with combinations of tweens, keyframe animations, and ActionScript-driven movement to produce the most efficient results. Use transparency (alpha) effects on symbols sparingly because they are CPU intensive. Reduce the number of tweens, or sequence the animation so that one begins when another ends. Valid values for the _quality property are LOW, MEDIUM, and HIGH. To control the rendering quality of a SWF file, use the _quality property or the SetQuality command. To provide complex animation, experiment with changing the player’s quality setting and then thoroughly test the SWF file. The higher the rendering quality, the more smoothly and accurately Flash Lite renders vector graphics and the greater the demand on the device’s CPU. Also set the Flash Player to the correct version of Flash Lite.įlash Lite can render vector graphics at low, medium, and high quality. Try to set the document Stage size to match the resolution of the target device. Although Animate files scale smoothly, performance can suffer if the file is not running at its native Stage size and has to scale in the player. When creating a new Flash Lite file, check that the document is set up correctly. Following these guidelines can help prevent Flash Lite content from running slowly: When creating animated content for a mobile devices, keep device CPU limitations in mind. Quick share and publish your animations.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.Add interactivity with code snippets in Animate.Create and publish HTML5 Canvas documents in Animate.Convert Animate projects to other document type formats.How to use mask layers in Adobe Animate.Working with Motion tweens saved as XML files.Editing the motion path of a tween animation.How to edit motion tweens using Motion Editor.How to work with classic tween animation in Animate.How to use frames and keyframes in Animate.Work with Multiple File Types in Animate.
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